This activity aims to get pupils to analyse patterns and to be able to describe them. Can they find the repeating pattern(s)?
This activity is explained in further detail here ( and an
Pupils choose a theme, for
An activity such as this could be followed up by creating a longer routine with more avatars in software such as Yenka.
This resource is courtesy of Prof. Paul Curzon, Queen Mary University.http://teachingLondonComputing.org , specifically
Pupils need a counter, something to act like a knight. The rules are on the sheet though this is the simplest way to approach this activity…again pairing pupils work well. One of the key points of this is how representing a problem visually it can become simpler to understand and thus solve.
- hand out sheets and counters, explain tasks. Allow plenty of time to solve. Pupils who finish earlier can be activity gurus and assist others.
- next, on a blank piece of paper, pupils should draw a graph (computing graph!) of ALL possible moves from each and every square. They draw each square on the board as a circle then draw a line to another number circle that can be moved to.
- At this point, the graph may look messy, so ask them to redraw as clear as they can
- pose the question, Is there more than one solution, more than one route. Their hand-drawn graph should enable them to answer this.
This task can be